continued with some sculpted tileable texture sheets (2 sculpts, 3 sheets) and substance painter time. i’ve also been taking every piece from low-poly to mid-poly, adding bevels and smooth shading. these are all in-progress screenshots, just documenting what i’ve done so far.

some minor adjustments might be made to the uvs, especially on the arches… but for now, it works pretty consistently.

the columns turned out nicely. i made 2 variants of the wall 01 texture to add some different color options; this ended up giving me some really nice contrast for farther-off shots.


feel much more confident creating my own tileables and textures in general due to this project! i just plan on using base color, normals, and ao when everything gets put into unreal engine.


wall 01 variants. wall 01 B is used more often, whereas A is used to break things up


full view exposes the tileable bricks (dirt spots repeat each time), but it works! i could probably solve this by applying different smart material settings later to create a variant.

hoping to tackle the interior’s textures next; i’ve already made most of those pieces mid-poly, so it’s just a matter of sculpting the necessary tileable pieces for texturing.
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